Each of these connection areas may be low, medium or high densities. If sections are connected then roads are connected and buildings are added. If they are not connected, they will be separated by water which will look like a river or bay or sea depending on which other city sections exist. Then the sections may or may not be connected. (If an area doesn't exist the area is shown as water to make a port city.)Įach section also may have an optional outer section with one layout each, but it that outer section of each may be low, medium or high density. However, each layout is randomly determined to be low, medium, or high density or not to exist. The west main section has 3 possible layouts while the east and south sections have two. If you haven't seen it before, the random city is divided into 3 sections, which are roughly east (about 90 degrees of a circle), west (about 110 degrees) and south (about 160 degrees.) However, the map is randomly rotated (unless you turn that off using the drop-downs) so your sections may be shifted. The number of city section layouts has expanded by one (a new west section that has a circular street layout) and there is also a new large-ish circular tower randomly added in the southern city section.
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